A Byte of Game Hacking |
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Portal Home Home/Main Action Replay Game Boy Advance GameShark Game Boy Advance Nintendo 64 |
The nearly two years of update downtime can be explained by the following games: Halo 3, Call of Duty 4, Burnout Paradise, Rainbow Six: Vegas 2, Rock Band (1 and 2), EndWar, and Left 4 Dead. Oh, and college. Recently, I was bitten by the hacking bug, and so I decided to take yet another stab at some unhacked N64 codes. The result of that is nearly a dozen new codes for one of the most criticized games of the N64 era: Superman/Superman 64! Everyone's favorite N64 punching bag still had quite a bit to offer on its extremely limited multiplayer side, including but not limited to overuse of floating-point numbers, a lack of "basic" codes, and a lack of player data pointers that resulted in my longest code to date, "P# Starts With ???? Health." Its 30 lines make it the most complicated ASM code I've done, as well as the code I'm most proud of. Hopefully there will be less than two years between this update and the next. ;) The number of games on the GBA Action Replay codes page has sextupled with the addition of Donkey Kong Country, Kirby: Nightmare in Dreamland, Mario Kart Super Circuit, Sega Smash Pack, and Sonic Battle. Those were good times. Also, the code script got another tweak to change the widths of the code and creator columns. You can thank one of Super Circuit's speed modifiers for that. I told myself I was going to add more GBA codes before I did anything else, but Jet Force Gemini needed a code to give you all of the Tribals in the current area. Really. Bomberman Hero assembly codes ahoy! Seven new codes are here for your enjoyment and...whatever else you get out of the codes you choose. Also, I changed how the code script displays codes. More specifically, I made it display the code addresses using a fixed-width font, which gets rid of the undulating invisible margins that really got on my nerves. ;) Can you say "new update script?" Why, yes, you can. You can also say "Infinite Ammo for All Guns for Earthworm Jim 3D." That's right: there's no more need for a different infinite ammo code for each gun...which should be pretty obvious. EDIT: You can also say "altered update dates," because I un-thinkingly re-uploaded all of the past updates while fixing a bug. Oops. But it's not like they didn't all have the same date before, anyways... |
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©2004-2010 Icy Guy. GameShark, Action Replay, and all other copyrights or trademarks are © and/or TM their respective owners. |